More and more computer usage is turning away from production to entertainment and we can use entertainment loosely. As people move from the desktop to mobile devices as their primary computer content consumption increases and productivity in all fields decreases. This is a pattern that has been evident from the beginning of the consumer computer, that given this great tool that we will use it for totally frivolous entertainment. This has always been a part of personal computer use. When I was first studying for the A+ I was distracted by Call of Duty (when it was set in WWII the first time) and a bunch of off topic crap. In those days the reason for the computer or the wife reason that being the reason you tell your wife, husband, father of whoever you feel the need to justify with was to do work. (K the Call of Duty was in the same shopping bag ad Office but it was a work or production computer. Now Gaming is driving sales of hardware to the tune of $32 billion a year, providing the best revenue stream for desktop manufactures as cost considerations continue to shrink their prophets in the business arena.


To add to the usage shift seen in traditional computing the shift to mobile based computing by a majority of the population further shifts us from content creation and production to content consumption and recreational computing. Mobile computing is not the drain on productive computing hours as first foreseen little actual content creation of productivity work is happening on phones and tablets.  The mobile device is extremely useful in completing task and keeping informed but lacks the resources for true production work. For example I need to enable a lot of people to inventory a lot of items so I write an app to link to my inventory database and using barcode scanner software and my app all my field workers can do their inventory with their phone by “Scanning” barcodes. Here the handheld is used as a tool of the process not a development to the program was more likely than not to have been written on a traditional desktop or laptop. The average person is far more likely to be the one doing the scanning and not the coding. The work being done on a majority of computer systems in not technology it is more “mundane” everyday task that automation and computers excel at.


A superficial observation would see this as a egalitarian movement in computing others see it as a rift between producers and consumers, in truth it is a sign that computing is maturing and beginning to look like the user curve for other predominate breakthroughs and technology. This means as less and less work is done on the tool or service as it becomes mature to the point of becoming a tool accessible by the average person in their everyday work or life.

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